marauder2k7
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3d7f092c52
Merge branch 'SoundAssetImplements' of https://github.com/Azaezel/Torque3D-1 into SoundAssetImplements
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4 lat temu |
AzaezelX
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776741770d
boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws
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4 lat temu |
marauder2k7
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76addc52eb
Checks for emptyString in preload
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4 lat temu |
marauder2k7
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4429de59b0
okay so addArray isn't even required.
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4 lat temu |
marauder2k7
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8a1d3f2021
Working thunder. These changes may need to be applied to other sound arrays or image arrays.
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4 lat temu |
AzaezelX
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44b81ace69
don't check a profile if we don't have a sound asset
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4 lat temu |
AzaezelX
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dba0899887
soundasset augments: get<name>Profile methods, test for emptystring, initialize asset arrays
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4 lat temu |
AzaezelX
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2181ce08c3
lightning ref fixes
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4 lat temu |
marauder2k7
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57aceb60fb
QOC
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4 lat temu |
marauder2k7
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e9d0f68b55
Preload all soundAsset
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4 lat temu |
marauder2k7
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704eb27600
More Implements
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4 lat temu |
marauder2k7
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1ea693fea6
SoundAsset Array
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4 lat temu |
marauder2k7
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c92cfe3e81
SoundAssetImplements
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4 lat temu |
AzaezelX
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fabd5864fa
uninitialized variables-t3d
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5 lat temu |
AzaezelX
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3c0360fd2f
uninitialized variables-afx
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5 lat temu |
AzaezelX
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8b4f3fea31
misc formatting fixes, and a removal of the
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6 lat temu |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
Thomas "elfprince13" Dickerson
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849a1c1eb1
merged numerous changes from upstream
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8 lat temu |
Areloch
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5c8a82180b
Merge pull request #1938 from John3/add_strikeObject
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8 lat temu |
Johxz
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84f610f2f2
fix tabs vs space, fix net strikepoints
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8 lat temu |
Johxz
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3cd82d9229
add strikeObject functionality feature
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8 lat temu |
Johxz
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381169c3c2
fix warningFlashes() of lighting
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8 lat temu |
Areloch
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80a2a8c29a
Fixed the fadeout coloration when using textures, as well as some cleanup for the code.
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8 lat temu |
Areloch
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ec8b657b71
Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help.
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8 lat temu |
Areloch
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c7b041f545
Fixes the debug netevent packing error by keeping the mStart value as it's proper 0-1 range until it gets to the client, using a temporary world-space var for finding strike target objects in the radius.
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8 lat temu |
Ben Payne
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 lat temu |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 lat temu |
Thomas Fischer
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cd978039ac
Merge pull request #635 from just-bank/engine-fixes
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11 lat temu |
bank
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a7756b5591
Renamed local variable so it doesn't interfere with the provided argument.
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11 lat temu |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 lat temu |