Areloch
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3ed1cafcbe
Hides the display of the 'camera axis' gizmo in the shape editor, as well as fixing it so that when you select a animation-only shapefile, it will correctly compute the shape bounds and thus render the bones correctly.
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7 роки тому |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
Masquara
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970dd5c477
Reordering initialization methods #1912
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8 роки тому |
Areloch
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bedc79aacb
Merges in Monkey's fixes PR with a resolution for a conflict
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10 роки тому |
Areloch
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527c3790d6
Issue found with PVS-Studio:
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10 роки тому |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 роки тому |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
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10 роки тому |
Nathan Bowhay
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2458ecad9b
Fixed bug with bad index
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10 роки тому |
bank
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69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
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11 роки тому |
bank
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2112c81446
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSkinMesh
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11 роки тому |
bank
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e2545c359c
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSMesh
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11 роки тому |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 роки тому |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |