Історія комітів

Автор SHA1 Опис Дата
  Areloch 3ed1cafcbe Hides the display of the 'camera axis' gizmo in the shape editor, as well as fixing it so that when you select a animation-only shapefile, it will correctly compute the shape bounds and thus render the bones correctly. 7 роки тому
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
  Masquara 970dd5c477 Reordering initialization methods #1912 8 роки тому
  Areloch bedc79aacb Merges in Monkey's fixes PR with a resolution for a conflict 10 роки тому
  Areloch 527c3790d6 Issue found with PVS-Studio: 10 роки тому
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 роки тому
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 роки тому
  Nathan Bowhay 2458ecad9b Fixed bug with bad index 10 роки тому
  bank 69dbaf5b85 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape 11 роки тому
  bank 2112c81446 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSkinMesh 11 роки тому
  bank e2545c359c Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSMesh 11 роки тому
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 роки тому
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 роки тому