AzaezelX
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3fdf49f829
addsa material.setAnimflags(LAYER,TAGS STRING); method
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4 年之前 |
AzaezelX
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f0d919e859
sound asset conversions - materials
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4 年之前 |
AzaezelX
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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4 年之前 |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 年之前 |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 年之前 |
AzaezelX
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76386f433c
fix eronous extra glue code in macro, fix slash direction in include
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4 年之前 |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
Lukas Aldershaab
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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4 年之前 |
chaigler
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c342e84bec
Wraps material animation floats to sane values.
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4 年之前 |
Lukas Aldershaab
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97edf1ae34
Remove duplicate definition of glowMul
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5 年之前 |
AzaezelX
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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5 年之前 |
Areloch
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f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
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5 年之前 |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 年之前 |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 年之前 |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 年之前 |
AzaezelX
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22b0785c73
augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
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5 年之前 |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 年之前 |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 年之前 |
Areloch
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 年之前 |
AzaezelX
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5f59ebbacc
uninitialized variables-materials
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5 年之前 |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 年之前 |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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5 年之前 |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 年之前 |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 年之前 |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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5 年之前 |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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5 年之前 |
AzaezelX
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60d2b0a0f6
conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout
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6 年之前 |
AzaezelX
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062e6f3364
Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip
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6 年之前 |
Areloch
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22249bf4d4
WIP of updating terrain editor to work with assets
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6 年之前 |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 年之前 |