История коммитов

Автор SHA1 Сообщение Дата
  AzaezelX 404cb929c1 we likely don't want to be overwriting that set of cubemap array registers for every forward lit object instance 6 лет назад
  AzaezelX b5436b6cb7 tweaked the updating behavior in the probe manager so calling updateProbes just flags a ProbesDirty bool, which is used to kick the update of the static parameters when the bin's render() is called 6 лет назад
  AzaezelX d034ea2be8 no point in resetting effectiveprobecount or mipcount in the compute4probes method. the latter is going to remain a fixed global var to support the cubemap arrays while the latter isn't even used by forward lit (though it likely should be, rather than trying to cook up 2 bound vectors) 6 лет назад
  AzaezelX a0d1a076d5 Merge branch 'PBR_ProbeArrayForward' into PBR_ProbeArrayGLWIP 6 лет назад
  Areloch 000c7b2263 GL work 6 лет назад
  AzaezelX 0cd8948fcf stray var killoffs 6 лет назад
  AzaezelX 15ca6eabb4 cleanup duplicate var, and constructor-init skylight shaderconsts 6 лет назад
  Areloch c025760422 Majority of forward work. Some state/register count issues and further testing required. 6 лет назад
  Areloch afb5a589c3 Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl 6 лет назад
  Azaezel 5703618dc0 shift bbminmax to relative when sent to the gpu so folks can stick to realworld values 6 лет назад
  Areloch e2b194182c Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 6 лет назад
  Areloch 1627cbabe6 ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays 6 лет назад
  Areloch 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 лет назад
  Azaezel ba8948a5b1 hook up attenuation value. todo: sort networkjing properly 6 лет назад
  Azaezel df6b7f3351 put probe.boxmax/min code back as it was prior to merge. still having that /4 oddness. 6 лет назад
  Azaezel 04a6130df8 sync correction 6 лет назад
  Azaezel caf73ea84f Merge branch 'PBR_ProbeArrayWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayWIP 6 лет назад
  Areloch 2bf67f7fa5 Corrections to make it use the correct transform, as well as passing along the scale as our extents in the bbMax. 6 лет назад
  Azaezel edcdd21379 suggested alterations to the probe.worldToLocal math feeding and usage (and a divnull safety for attenuation) 6 лет назад
  Areloch 70d85d2241 Begun hook-in of skylight into array 6 лет назад
  Areloch 2903aaeea0 WIP of the rewrite of blend/projection to follow BSF's math approach. 6 лет назад
  Azaezel c1bf59bf07 destructor code+ removed a crash-causing redundancy in onRemove 6 лет назад
  Azaezel 309d518249 scale reflection properly 6 лет назад
  Azaezel 5bce2d0904 seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters. 6 лет назад
  Areloch 87e9d3edbd Correct stateblock settings to display probes more correctly without crushing other forward elements. 6 лет назад
  Areloch b754c022ba Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution. 6 лет назад
  Areloch 788e265477 Finished current cleanup/reorg. 6 лет назад
  Areloch 58e3349286 Further cleanup, proper hook-in of CubeReflector for bake capture. 6 лет назад
  Areloch fd8840ff53 Updated the PostFX ability to setShaderConsts and cubetextures for probes 6 лет назад
  Areloch 64db2b1d15 Ongoing PostFX org rework. 6 лет назад