AzaezelX
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404cb929c1
we likely don't want to be overwriting that set of cubemap array registers for every forward lit object instance
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6 лет назад |
AzaezelX
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b5436b6cb7
tweaked the updating behavior in the probe manager so calling updateProbes just flags a ProbesDirty bool, which is used to kick the update of the static parameters when the bin's render() is called
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6 лет назад |
AzaezelX
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d034ea2be8
no point in resetting effectiveprobecount or mipcount in the compute4probes method. the latter is going to remain a fixed global var to support the cubemap arrays while the latter isn't even used by forward lit (though it likely should be, rather than trying to cook up 2 bound vectors)
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6 лет назад |
AzaezelX
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a0d1a076d5
Merge branch 'PBR_ProbeArrayForward' into PBR_ProbeArrayGLWIP
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6 лет назад |
Areloch
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000c7b2263
GL work
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6 лет назад |
AzaezelX
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0cd8948fcf
stray var killoffs
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6 лет назад |
AzaezelX
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15ca6eabb4
cleanup duplicate var, and constructor-init skylight shaderconsts
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6 лет назад |
Areloch
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c025760422
Majority of forward work. Some state/register count issues and further testing required.
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6 лет назад |
Areloch
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afb5a589c3
Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl
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6 лет назад |
Azaezel
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5703618dc0
shift bbminmax to relative when sent to the gpu so folks can stick to realworld values
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6 лет назад |
Areloch
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e2b194182c
Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes.
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6 лет назад |
Areloch
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1627cbabe6
ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays
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6 лет назад |
Areloch
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26471aaa77
WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
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6 лет назад |
Azaezel
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ba8948a5b1
hook up attenuation value. todo: sort networkjing properly
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6 лет назад |
Azaezel
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df6b7f3351
put probe.boxmax/min code back as it was prior to merge. still having that /4 oddness.
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6 лет назад |
Azaezel
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04a6130df8
sync correction
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6 лет назад |
Azaezel
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caf73ea84f
Merge branch 'PBR_ProbeArrayWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayWIP
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6 лет назад |
Areloch
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2bf67f7fa5
Corrections to make it use the correct transform, as well as passing along the scale as our extents in the bbMax.
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6 лет назад |
Azaezel
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edcdd21379
suggested alterations to the probe.worldToLocal math feeding and usage (and a divnull safety for attenuation)
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6 лет назад |
Areloch
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70d85d2241
Begun hook-in of skylight into array
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6 лет назад |
Areloch
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2903aaeea0
WIP of the rewrite of blend/projection to follow BSF's math approach.
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6 лет назад |
Azaezel
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c1bf59bf07
destructor code+ removed a crash-causing redundancy in onRemove
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6 лет назад |
Azaezel
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309d518249
scale reflection properly
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6 лет назад |
Azaezel
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5bce2d0904
seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters.
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6 лет назад |
Areloch
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87e9d3edbd
Correct stateblock settings to display probes more correctly without crushing other forward elements.
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6 лет назад |
Areloch
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b754c022ba
Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution.
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6 лет назад |
Areloch
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788e265477
Finished current cleanup/reorg.
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6 лет назад |
Areloch
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58e3349286
Further cleanup, proper hook-in of CubeReflector for bake capture.
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6 лет назад |
Areloch
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fd8840ff53
Updated the PostFX ability to setShaderConsts and cubetextures for probes
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6 лет назад |
Areloch
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64db2b1d15
Ongoing PostFX org rework.
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6 лет назад |