Areloch
|
adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
|
4 jaren geleden |
Brian Roberts
|
0a150e342f
Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix
|
4 jaren geleden |
Areloch
|
cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
4 jaren geleden |
Jeff Hutchinson
|
37dc8626f5
MacOS fixes
|
4 jaren geleden |
Areloch
|
34f0f01cea
Adds console function to compare file modified times
|
4 jaren geleden |
Areloch
|
c76c5f7ee1
Removed unneeded duplicate of blank sky skybox
|
4 jaren geleden |
AzaezelX
|
b8eaefc21e
refactor new IsScriptFile method to be zip-safe
|
4 jaren geleden |
AzaezelX
|
f185bef8a3
leverage isScriptFile
|
4 jaren geleden |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
Areloch
|
c5cdba750e
Fixes some minor errors on MacOS regarding compiling in clang
|
5 jaren geleden |
Areloch
|
8585278fe4
Adds autoimport logic for materials if the materialDefinition already exists
|
5 jaren geleden |
Areloch
|
bf5b26f734
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
|
5 jaren geleden |
Areloch
|
388a700a53
Implements material asset handling for GroundPlane object
|
5 jaren geleden |
Areloch
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 jaren geleden |
Areloch
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
5 jaren geleden |
Areloch
|
a3d6afc197
Corrects lookup/in-place auto import logic for ImageAssets
|
5 jaren geleden |
Areloch
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
6 jaren geleden |
Areloch
|
ae857faae2
Adds test shapes of Kork and SpaceOrc
|
6 jaren geleden |
Areloch
|
82c74b4511
Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development
|
6 jaren geleden |
Areloch
|
ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
|
6 jaren geleden |
Lukas Joergensen
|
0fff33869c
Eliminate unnecessary uses of ConsoleMethod
|
7 jaren geleden |
Areloch
|
ae5a43de70
Asset Browser initial implementation - Asset updates.
|
8 jaren geleden |