Brian Roberts
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0a150e342f
Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix
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4 jaren geleden |
Areloch
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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4 jaren geleden |
Jeff Hutchinson
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37dc8626f5
MacOS fixes
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4 jaren geleden |
Areloch
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c76c5f7ee1
Removed unneeded duplicate of blank sky skybox
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4 jaren geleden |
Areloch
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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4 jaren geleden |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 jaren geleden |
Areloch
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85a9a9b608
Implements shape preview caching for shape assets
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5 jaren geleden |
AzaezelX
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5e8862dafc
further info by request
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5 jaren geleden |
AzaezelX
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6495ee16c6
report shape file location that failed to load, set loaded status to badfilereference if getAssetById can't even find noshape
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5 jaren geleden |
AzaezelX
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b26c87491f
need to ensure we've got an asset at all before setting the loaded state
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5 jaren geleden |
AzaezelX
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8bb43dd5ae
error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth.
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5 jaren geleden |
AzaezelX
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220771d2fe
variation on #387 that also introduces errorcodes
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5 jaren geleden |
Areloch
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8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
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5 jaren geleden |
Areloch
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69bfbb0978
Adds functions to get the full path for level and shape asset files
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5 jaren geleden |
Areloch
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813762c722
Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems
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5 jaren geleden |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 jaren geleden |
Areloch
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9b7b09dce8
Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic
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5 jaren geleden |
Areloch
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157b114ec7
Added ImageAsset type mode for cubemaps.
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5 jaren geleden |
Areloch
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7029024b8e
Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset.
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5 jaren geleden |
Areloch
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6ade6f08ce
Updated Assimp
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5 jaren geleden |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 jaren geleden |
Areloch
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09c651c26d
Corrected profile for GameObjectAsset type field button
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6 jaren geleden |
Areloch
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b2fcd5e7fb
WIP corrections for drag-n-drop handling for cubemap and shape asset types
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6 jaren geleden |
Areloch
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 jaren geleden |
Areloch
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3fa7a0d4fa
Various fixes
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6 jaren geleden |
Areloch
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ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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6 jaren geleden |
Areloch
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14ae287c0c
Bugfixes and improvements for the animation component and related asset behavior.
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8 jaren geleden |
Areloch
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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8 jaren geleden |
Areloch
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6cc7bcd2e0
Merge pull request #1805 from Azaezel/startRightEndRight
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9 jaren geleden |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 jaren geleden |