Historique des commits

Auteur SHA1 Message Date
  Areloch 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. il y a 5 ans
  AzaezelX 61db21aaaf comparison flaw in spotlight animation check. also, proper location of shadercache dir il y a 5 ans
  AzaezelX 16a159992f adress #162 based on work by Chad Hall il y a 5 ans
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
  Azaezel 2753f562e8 shadow caching il y a 10 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans