Histórico de Commits

Autor SHA1 Mensagem Data
  AzaezelX 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter há 4 anos atrás
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
  Lukas Aldershaab 60a10f4334 Add global blendDepth slider and update default blendDepth for mats há 5 anos atrás
  Lukas Aldershaab 1ffec9ab56 Add blend contrast slider há 5 anos atrás
  Lukas Aldershaab 4f472bf402 New terrain blending há 5 anos atrás
  AzaezelX 0c7811bd1a shift pbrconfig to ORM há 5 anos atrás
  AzaezelX 22b0785c73 augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency há 5 anos atrás
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. há 5 anos atrás
  Areloch 796a95b8a5 Adds isSRGB and invertSmoothness checkboxes to terrain material editor há 6 anos atrás
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets há 6 anos atrás
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. há 7 anos atrás
  Azaezel fbfd3ed8ed clang: constructor initialization order há 9 anos atrás
  LuisAntonRebollo 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend há 11 anos atrás
  Anis A. Hireche a954daa43f terrain_blending_opengl_port_from_lukas_code há 11 anos atrás
  xoltan add2f8cb47 Terrain Macro Texture há 13 anos atrás
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 há 13 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás