Historique des commits

Auteur SHA1 Message Date
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. il y a 8 ans
  RexTimmy d46f82ef1d re-enable face culling for the terrain il y a 9 ans
  Azaezel fbfd3ed8ed clang: constructor initialization order il y a 9 ans
  Azaezel 598fb758f3 embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending. il y a 9 ans
  Azaezel 196b214eae engine: il y a 10 ans
  LuisAntonRebollo 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend il y a 11 ans
  LuisAntonRebollo ff83e8c209 Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend il y a 11 ans
  LuisAntonRebollo 2f8d18c0c0 Merge pull request #929 from BeamNG/remove_old_opengl_code il y a 11 ans
  Anis A. Hireche a954daa43f terrain_blending_opengl_port_from_lukas_code il y a 11 ans
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. il y a 11 ans
  LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. il y a 11 ans
  xoltan add2f8cb47 Terrain Macro Texture il y a 13 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans