Commit History

Autor SHA1 Mensaxe Data
  Olathuss 44df6dada7 Close Menu Implemented hai 8 meses
  Areloch c2d1e9d654 Expands functionality of MenuBuilder to act as primary API for building out menus %!s(int64=2) %!d(string=hai) anos
  Jeff Hutchinson 1940becb2d Compilation fixes for C++20 %!s(int64=2) %!d(string=hai) anos
  Jeff Hutchinson 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. %!s(int64=4) %!d(string=hai) anos
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases %!s(int64=5) %!d(string=hai) anos
  Areloch a5404ad216 Adds ability to utilize bitmap arrays and set entry indexes for popup menus %!s(int64=5) %!d(string=hai) anos
  AzaezelX 9fef1b3cd1 uninitialized variables-gui %!s(int64=5) %!d(string=hai) anos
  Areloch d720eb8ccd Makes the graphics menu in the stock UI mostly functional again %!s(int64=6) %!d(string=hai) anos
  Azaezel 8ec82013ca corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports. %!s(int64=7) %!d(string=hai) anos
  Areloch 398b00f0dd Minor fixes for guiPopupMenuCtrl to get the submenu arrow to render, as well as a sanity check. %!s(int64=7) %!d(string=hai) anos
  Areloch 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. %!s(int64=8) %!d(string=hai) anos
  Areloch 818b617972 Implements the right-mouse popup menus in the editor in SDL to make it match to Windows. %!s(int64=9) %!d(string=hai) anos