Brian Roberts
|
0a150e342f
Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix
|
4 lat temu |
Areloch
|
cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
4 lat temu |
Jeff Hutchinson
|
37dc8626f5
MacOS fixes
|
4 lat temu |
Areloch
|
c76c5f7ee1
Removed unneeded duplicate of blank sky skybox
|
4 lat temu |
Areloch
|
88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
|
4 lat temu |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 lat temu |
Areloch
|
85a9a9b608
Implements shape preview caching for shape assets
|
5 lat temu |
AzaezelX
|
5e8862dafc
further info by request
|
5 lat temu |
AzaezelX
|
6495ee16c6
report shape file location that failed to load, set loaded status to badfilereference if getAssetById can't even find noshape
|
5 lat temu |
AzaezelX
|
b26c87491f
need to ensure we've got an asset at all before setting the loaded state
|
5 lat temu |
AzaezelX
|
8bb43dd5ae
error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth.
|
5 lat temu |
AzaezelX
|
220771d2fe
variation on #387 that also introduces errorcodes
|
5 lat temu |
Areloch
|
8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
|
5 lat temu |
Areloch
|
69bfbb0978
Adds functions to get the full path for level and shape asset files
|
5 lat temu |
Areloch
|
813762c722
Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems
|
5 lat temu |
Areloch
|
4ce558f042
Reworks the terrain loader code to work with the assets.
|
5 lat temu |
Areloch
|
9b7b09dce8
Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic
|
5 lat temu |
Areloch
|
157b114ec7
Added ImageAsset type mode for cubemaps.
|
5 lat temu |
Areloch
|
7029024b8e
Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset.
|
5 lat temu |
Areloch
|
6ade6f08ce
Updated Assimp
|
5 lat temu |
Areloch
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
6 lat temu |
Areloch
|
09c651c26d
Corrected profile for GameObjectAsset type field button
|
6 lat temu |
Areloch
|
b2fcd5e7fb
WIP corrections for drag-n-drop handling for cubemap and shape asset types
|
6 lat temu |
Areloch
|
7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
|
6 lat temu |
Areloch
|
3fa7a0d4fa
Various fixes
|
6 lat temu |
Areloch
|
ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
|
6 lat temu |
Areloch
|
14ae287c0c
Bugfixes and improvements for the animation component and related asset behavior.
|
8 lat temu |
Areloch
|
ae5a43de70
Asset Browser initial implementation - Asset updates.
|
8 lat temu |
Areloch
|
6cc7bcd2e0
Merge pull request #1805 from Azaezel/startRightEndRight
|
9 lat temu |
Azaezel
|
fbfd3ed8ed
clang: constructor initialization order
|
9 lat temu |