コミット履歴

作者 SHA1 メッセージ 日付
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
  Glenn Smith 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年 前
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 年 前
  Marc Chapman 706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. 8 年 前
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 年 前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
  Azaezel c76b44bb91 Ref Count Catch 11 年 前
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 年 前
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年 前
  bank 82de08b57a Fix memory leak (ParticleData and ParticleEmitterData) on using TypeValidator class. 13 年 前
  bank 9b2caeed6a Fix for issue #210 for ParticleData sends out-of-range data via BitStream 13 年 前
  DavidWyand-GG 1a3501440f Fix for Issue #111 for BitStream Issues 13 年 前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年 前