История коммитов

Автор SHA1 Сообщение Дата
  Areloch 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 лет назад
  Areloch 3e131f5b8e Added changes missed via merge failures. 4 лет назад
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 лет назад
  AzaezelX 33f17ea759 pathshape gravity suppression injection 5 лет назад
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 лет назад
  AzaezelX afb39d398f code review: 5 лет назад
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 лет назад
  AzaezelX fabd5864fa uninitialized variables-t3d 5 лет назад
  AzaezelX f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 лет назад
  Areloch fc93bc229c Merge pull request #2339 from Areloch/MountedCollisionsFix 6 лет назад
  Areloch 87ef9bf15e Adds logic to temporarily disable collisions of mounted objects on Players so you don't try colliding with things that are mounted to you when moving. 6 лет назад
  Marc Chapman 1fb0492975 Set contrsaints for Player Z rotation 6 лет назад
  Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 лет назад
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 лет назад
  Lukas Joergensen 0fff33869c Eliminate unnecessary uses of ConsoleMethod 7 лет назад
  Azaezel d80f35bb7d layer, and playerControllerComponent shadowvar cleanups 7 лет назад
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 8 лет назад
  Marc Chapman 25b780ccaf player-look -- modified player head and arm control 8 лет назад
  Marc Chapman eeac02545a triggers -- exposes trigger states to other code. 8 лет назад
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects 8 лет назад
  Marc Chapman fcce9be33c obj-select -- object selection functionality 8 лет назад
  Marc Chapman 9391fcad4e core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess(). 8 лет назад
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 лет назад
  Azaezel dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe 9 лет назад
  Areloch e8aff85322 Merge pull request #1808 from Azaezel/consistentCallbacks1 9 лет назад
  Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 9 лет назад
  Azaezel 5e1b6cbc48 clang: trailing else 9 лет назад
  Azaezel 5f5466d90d clang: consistent callbacks 9 лет назад