Історія комітів

Автор SHA1 Опис Дата
  Areloch 48e994f7bd Shift file handling in importer to a standardized function 4 роки тому
  AzaezelX 594c4f65c7 bad constructor usage! bad! GCC no like! 4 роки тому
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 роки тому
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 5 роки тому
  Lukas Aldershaab 55f459cf2d Add missing call to CInterface::IsMethod 5 роки тому
  Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases 5 роки тому
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 роки тому
  Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 роки тому
  Lukas Joergensen 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 роки тому
  Lukas Joergensen 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 роки тому
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction 7 роки тому
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 роки тому
  Azaezel 9b8c950701 console membervar cleanup 7 роки тому
  Glenn Smith 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 роки тому
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 роки тому
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 роки тому
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
  Phillip Khandeliants 959701208b Fixed V547: Bad C-string comparsion 8 роки тому
  Thomas "elfprince13" Dickerson 849a1c1eb1 merged numerous changes from upstream 9 роки тому
  Thomas "elfprince13" Dickerson 45ae5e71cb fixed lots of tabs and space 9 роки тому
  Areloch 170cdadf60 Fixes window icons with SDL, hooking it through the var $Core::windowIcon as the path. 9 роки тому
  Areloch 255fec1a9d Make exec() and getDSOPath() proper Con namespace functions. 9 роки тому
  Anis 973e5a6c02 Update consoleFunctions.cpp 10 роки тому
  Azaezel 7a60056365 Merge branch 'ColorPickerAdvanced' of https://github.com/Azaezel/Torque3D into ColorPickerAdvanced 10 роки тому
  Anis 8ec2e534dc removed tabs 10 роки тому
  Azaezel bc433e7c30 Merge branch 'ColorPickerAdvanced' of https://github.com/Azaezel/Torque3D into ColorPickerAdvanced 10 роки тому
  Azaezel ca2ffea6cd Merge branch 'development' of https://github.com/GarageGames/Torque3D into ColorPickerAdvanced 10 роки тому
  Anis 494922d9ed fixed the not working text edit RGB field on color picker. 10 роки тому
  Areloch 165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert 10 роки тому