Historie revizí

Autor SHA1 Zpráva Datum
  AzaezelX b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. před 4 roky
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
  OTHGMars fd85491ed7 Changes GuiIconButtonCtrl to relative paths that can be opened by the mount system. před 5 roky
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() před 9 roky
  Thomas "elfprince13" Dickerson bcc5459818 whitespace před 9 roky
  Klaus Silveira 0d610b7aac Fixed missing check for highlighted font color on GUI icon button před 12 roky
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 před 13 roky