AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 anni fa |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
Lukas Aldershaab
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db496fa0c4
Make terrain texture settings global, add dialog to painter
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5 anni fa |
Lukas Aldershaab
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 anni fa |
Lukas Aldershaab
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4f472bf402
New terrain blending
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5 anni fa |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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5 anni fa |
AzaezelX
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411cd009f4
fix terrain compilation
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5 anni fa |
Lukas Aldershaab
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f87dde254d
extra option for terrain block to disable the update of the basetexture
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5 anni fa |
Areloch
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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5 anni fa |
Areloch
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40dd926873
Adds function for sceneObjects to report utilized assets
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5 anni fa |
Areloch
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69bfbb0978
Adds functions to get the full path for level and shape asset files
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5 anni fa |
Brian Roberts
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67dbe4dfe2
Merge pull request #229 from Areloch/TerrainAssetFixup
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5 anni fa |
chaigler
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c4e00be91a
Fix for crash in _onZoningChanged methods when called by hidden objects.
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5 anni fa |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 anni fa |
AzaezelX
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c2e74f375a
uninitialized variables-terrain
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5 anni fa |
Areloch
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c0dd314c12
Changed default terrain paths to go into data/terrains if nothing is set
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6 anni fa |
Areloch
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d8cc73f5a1
Added utility methods to AssetBase:
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6 anni fa |
Areloch
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22249bf4d4
WIP of updating terrain editor to work with assets
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6 anni fa |
Lukas Joergensen
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e718841467
Eliminate DefineConsoleFunction
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7 anni fa |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 anni fa |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 anni fa |
Marc Chapman
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00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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8 anni fa |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 anni fa |
Areloch
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165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
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10 anni fa |
Areloch
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11398bb04e
Issue found with PVS-Studio:
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10 anni fa |
Azaezel
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6218d792f3
No need for server-only aps to generate visible textures. (the other had a transcription error)
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10 anni fa |
Areloch
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6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
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10 anni fa |
Azaezel
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a879ad4dcf
re-enables prior functionality allowing folks to post-editor modify terrain cached textures.
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10 anni fa |
Daniel Buckmaster
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3ab048c5b0
Fixes after feedback from Luis.
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11 anni fa |