Azaezel
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491a7dcfdd
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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7 سال پیش |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
Areloch
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 سال پیش |
Areloch
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2d934032ea
Adds a check so if we're trying to hit a named target, it doesn't spam the console with errors about not finding the diffuse texture.
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9 سال پیش |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 سال پیش |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 سال پیش |
LuisAntonRebollo
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f101fbe820
Remove unnecesary code for handle OpenGL.
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11 سال پیش |
LuisAntonRebollo
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ba36617aec
Add RenderPassData::mSamplerNames for OpenGL code. Not used on DX9.
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11 سال پیش |
Thomas Fischer
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688e54cb43
fixed pointer problems and guard in material files
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12 سال پیش |
DavidWyand-GG
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bfec2dfd79
Fix texture and object console paths
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12 سال پیش |
DavidWyand-GG
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2824bcf649
Remove hard coded paths pass 1
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12 سال پیش |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |