Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
пре 4 година |
Lukas Aldershaab
|
db496fa0c4
Make terrain texture settings global, add dialog to painter
|
пре 5 година |
Lukas Aldershaab
|
d3996aec84
Add texture size fields to terrain textures and improve editor performance
|
пре 5 година |
Lukas Aldershaab
|
4f472bf402
New terrain blending
|
пре 5 година |
Lukas Aldershaab
|
87dd7ffc4a
Implement Singlepass Terrain Render
|
пре 5 година |
AzaezelX
|
411cd009f4
fix terrain compilation
|
пре 5 година |
Lukas Aldershaab
|
f87dde254d
extra option for terrain block to disable the update of the basetexture
|
пре 5 година |
Areloch
|
c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
|
пре 5 година |
Areloch
|
40dd926873
Adds function for sceneObjects to report utilized assets
|
пре 5 година |
Areloch
|
69bfbb0978
Adds functions to get the full path for level and shape asset files
|
пре 5 година |
Brian Roberts
|
67dbe4dfe2
Merge pull request #229 from Areloch/TerrainAssetFixup
|
пре 5 година |
chaigler
|
c4e00be91a
Fix for crash in _onZoningChanged methods when called by hidden objects.
|
пре 5 година |
Areloch
|
4ce558f042
Reworks the terrain loader code to work with the assets.
|
пре 5 година |
AzaezelX
|
c2e74f375a
uninitialized variables-terrain
|
пре 5 година |
Areloch
|
c0dd314c12
Changed default terrain paths to go into data/terrains if nothing is set
|
пре 6 година |
Areloch
|
d8cc73f5a1
Added utility methods to AssetBase:
|
пре 6 година |
Areloch
|
22249bf4d4
WIP of updating terrain editor to work with assets
|
пре 6 година |
Lukas Joergensen
|
e718841467
Eliminate DefineConsoleFunction
|
пре 7 година |
Glenn Smith
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
пре 7 година |
Glenn Smith
|
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
|
пре 7 година |
Marc Chapman
|
00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
|
пре 8 година |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
пре 8 година |
Azaezel
|
fbfd3ed8ed
clang: constructor initialization order
|
пре 9 година |
Areloch
|
165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
|
пре 10 година |
Areloch
|
11398bb04e
Issue found with PVS-Studio:
|
пре 10 година |
Azaezel
|
6218d792f3
No need for server-only aps to generate visible textures. (the other had a transcription error)
|
пре 10 година |
Areloch
|
6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
|
пре 10 година |
Azaezel
|
a879ad4dcf
re-enables prior functionality allowing folks to post-editor modify terrain cached textures.
|
пре 10 година |
Daniel Buckmaster
|
3ab048c5b0
Fixes after feedback from Luis.
|
пре 11 година |
Daniel Buckmaster
|
9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
|
пре 11 година |