История коммитов

Автор SHA1 Сообщение Дата
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
  Lukas Aldershaab 60a10f4334 Add global blendDepth slider and update default blendDepth for mats 5 лет назад
  Lukas Aldershaab 1ffec9ab56 Add blend contrast slider 5 лет назад
  Lukas Aldershaab 4f472bf402 New terrain blending 5 лет назад
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 лет назад
  AzaezelX 22b0785c73 augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency 5 лет назад
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 лет назад
  Areloch 796a95b8a5 Adds isSRGB and invertSmoothness checkboxes to terrain material editor 6 лет назад
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets 6 лет назад
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 лет назад
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 лет назад
  LuisAntonRebollo 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend 11 лет назад
  Anis A. Hireche a954daa43f terrain_blending_opengl_port_from_lukas_code 11 лет назад
  xoltan add2f8cb47 Terrain Macro Texture 13 лет назад
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 13 лет назад
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 лет назад