Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
Lukas Aldershaab
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60a10f4334
Add global blendDepth slider and update default blendDepth for mats
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5 лет назад |
Lukas Aldershaab
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1ffec9ab56
Add blend contrast slider
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5 лет назад |
Lukas Aldershaab
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4f472bf402
New terrain blending
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5 лет назад |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 лет назад |
AzaezelX
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22b0785c73
augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
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5 лет назад |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 лет назад |
Areloch
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796a95b8a5
Adds isSRGB and invertSmoothness checkboxes to terrain material editor
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6 лет назад |
Areloch
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22249bf4d4
WIP of updating terrain editor to work with assets
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6 лет назад |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 лет назад |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 лет назад |
LuisAntonRebollo
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7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
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11 лет назад |
Anis A. Hireche
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a954daa43f
terrain_blending_opengl_port_from_lukas_code
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11 лет назад |
xoltan
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add2f8cb47
Terrain Macro Texture
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13 лет назад |
DavidWyand-GG
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2824bcf649
Remove hard coded paths pass 1
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13 лет назад |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |