Areloch
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4e557aec83
Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well.
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6 жил өмнө |
Areloch
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c025760422
Majority of forward work. Some state/register count issues and further testing required.
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6 жил өмнө |
Areloch
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afb5a589c3
Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl
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6 жил өмнө |
Areloch
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f110158654
Probe Array WIP
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6 жил өмнө |
Tim Barnes
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9a39afa0eb
reflection probe updates
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7 жил өмнө |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 жил өмнө |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 жил өмнө |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
Azaezel
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196b214eae
engine:
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9 жил өмнө |
DavidWyand-GG
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17113d3ba5
Blinn-Phong Specular Changes
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12 жил өмнө |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |