Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
Areloch
|
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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hace 8 años |
Thomas "elfprince13" Dickerson
|
27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
|
hace 9 años |
Areloch
|
e06018aeea
Properly initiates the max number of drops per batch to avoid possible corruption issues.
|
hace 9 años |
Azaezel
|
2723bfbc91
corrects corruption in precipitation class
|
hace 9 años |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
hace 9 años |
Daniel Buckmaster
|
9217dfa4bd
Stop precipitation from processing ticks when it's hidden.
|
hace 10 años |
Daniel Buckmaster
|
9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
|
hace 11 años |
LuisAntonRebollo
|
1c95ce21d6
Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
|
hace 11 años |
Vincent Gee
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
hace 11 años |
LuisAntonRebollo
|
a3bdaf128f
Fix memory corruption on Precipitation::destroySplash.
|
hace 11 años |
LuisAntonRebollo
|
33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
|
hace 11 años |
Thomas Fischer
|
53abbe066d
added checks for valid pointers after locking
|
hace 12 años |
thecelloman
|
b4ea1123dc
Remove Interior Object format (DIF)
|
hace 12 años |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
hace 13 años |