Commit History

Автор SHA1 Съобщение Дата
  Areloch 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. преди 5 години
  AzaezelX 61db21aaaf comparison flaw in spotlight animation check. also, proper location of shadercache dir преди 5 години
  AzaezelX 16a159992f adress #162 based on work by Chad Hall преди 5 години
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Azaezel 2753f562e8 shadow caching преди 10 години
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 преди 13 години