Commit History

Autor SHA1 Mensaxe Data
  Areloch cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface %!s(int64=6) %!d(string=hai) anos
  Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor %!s(int64=6) %!d(string=hai) anos
  Lukas Joergensen 870ee9fb5b Integrate new CInterface into the engine-console %!s(int64=7) %!d(string=hai) anos
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction %!s(int64=7) %!d(string=hai) anos
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess %!s(int64=7) %!d(string=hai) anos
  Azaezel 9b8c950701 console membervar cleanup %!s(int64=7) %!d(string=hai) anos
  Azaezel 46ac677906 local 'duplicates' of scratchbuffer global shifted to varBuffer %!s(int64=7) %!d(string=hai) anos
  Glenn Smith 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice %!s(int64=7) %!d(string=hai) anos
  Glenn Smith e6e97e660c Missed a couple +1s here and there %!s(int64=7) %!d(string=hai) anos
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows %!s(int64=7) %!d(string=hai) anos
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows %!s(int64=7) %!d(string=hai) anos
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. %!s(int64=8) %!d(string=hai) anos
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. %!s(int64=8) %!d(string=hai) anos
  Thomas "elfprince13" Dickerson 45ae5e71cb fixed lots of tabs and space %!s(int64=8) %!d(string=hai) anos
  Areloch 255fec1a9d Make exec() and getDSOPath() proper Con namespace functions. %!s(int64=9) %!d(string=hai) anos
  Alex Piola 07cf85143b fixes crash when callOnChildren %!s(int64=9) %!d(string=hai) anos
  Areloch 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. %!s(int64=10) %!d(string=hai) anos
  James Urquhart d9436e65c5 Add workaround for issue #1292 %!s(int64=10) %!d(string=hai) anos
  James Urquhart 12d435c341 Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289 %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 57eed9c8e4 Amend console stack fixes to work with gcc in Ubuntu x64. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 6c92ab065e Merge remote-tracking branch 'jamesu/console_stack_fix2' into development %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 497a15cfd0 Merge pull request #1214 from bpay/cppcheck-cleaning %!s(int64=10) %!d(string=hai) anos
  Azaezel 54e1cceda9 Con::executef trampoline had mismatched argc values for the high end %!s(int64=10) %!d(string=hai) anos
  Ben Payne 591253d5b5 Fix missing va_end's %!s(int64=10) %!d(string=hai) anos
  James Urquhart 942c7a48f4 Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack. %!s(int64=10) %!d(string=hai) anos
  James Urquhart f44a3f27d6 Fix stack balancing problems by refactoring execution calls %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 3336bffad2 Changes for Linux. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 1204b81a78 Added anomymous functions as in Konrad Kiss's resource. %!s(int64=10) %!d(string=hai) anos
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor %!s(int64=11) %!d(string=hai) anos