História revízii

Autor SHA1 Správa Dátum
  Areloch 60d0e73190 Enabled probe viz item for live updates of probes when working with them(auto-baking while on) 6 rokov pred
  Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 rokov pred
  Areloch 600859bd63 Force proper update of box probe when attenuation changes 6 rokov pred
  Areloch 98f50a4453 Fixed probe cubemap reindexing assignment 6 rokov pred
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts 6 rokov pred
  Areloch b40d33a663 WIP of shifting the skylight cubemap to be packed into the cubemap array 6 rokov pred
  Areloch 27b304eec3 Various fixes 6 rokov pred
  Areloch a552471e4e Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously 6 rokov pred
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 rokov pred
  Areloch e2b194182c Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 6 rokov pred
  Areloch 1627cbabe6 ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays 6 rokov pred
  Areloch 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 rokov pred
  Areloch 2bf67f7fa5 Corrections to make it use the correct transform, as well as passing along the scale as our extents in the bbMax. 6 rokov pred
  Areloch 70d85d2241 Begun hook-in of skylight into array 6 rokov pred
  Azaezel cf50803e72 swap over to wireframe, plus a few misc cleanups 6 rokov pred
  Azaezel 5bce2d0904 seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters. 6 rokov pred
  Areloch b754c022ba Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution. 7 rokov pred
  Areloch 788e265477 Finished current cleanup/reorg. 7 rokov pred
  Areloch 58e3349286 Further cleanup, proper hook-in of CubeReflector for bake capture. 7 rokov pred
  Areloch 050f1e226a WIP of adjusting the reflection probe's bake to utilize the ReflectionManager and CubeReflector instead of duplicating the capture code. 7 rokov pred
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 7 rokov pred
  Areloch 5b7e2edb66 WIP hook-in of the cubemap array. 7 rokov pred
  Areloch 835513b861 Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files 7 rokov pred
  Areloch 1fc38d496f Added deletion tracking so when we delete a probe, it'll delete the prefilter/irrad bakes if they exist. 7 rokov pred
  Tim Barnes 6937989d61 RGBA16F saving support for probes 7 rokov pred
  Azaezel 0d915b31ae bump effective LOD (Level Of Detail) up during the capture phase to work arround things like trying to capture within a building with agressive optimization killing off the internals due to the smaller effective 'screen' being rendered. 7 rokov pred
  Tim Barnes ab10cc0c87 timmy merge work 7 rokov pred
  Azaezel b2ca85b988 couple additinal places for scroe to be set 7 rokov pred
  Tim Barnes 9e65e940d0 lighting single buffer 7 rokov pred
  Areloch c4a4fe5304 Implemented registration of probes to avoid rendering all probes when unneeded. 7 rokov pred