AzaezelX
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e9415a0994
uninitialized variables-collision
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5 anni fa |
Areloch
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157b114ec7
Added ImageAsset type mode for cubemaps.
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5 anni fa |
Areloch
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7029024b8e
Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset.
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5 anni fa |
Areloch
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9c381caea2
Added initial implement of Image Types for GFX resource management
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5 anni fa |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 anni fa |
Areloch
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a43233d9c9
Updated move folder behavior to better update the module and asset databases of changes
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6 anni fa |
Areloch
|
09c651c26d
Corrected profile for GameObjectAsset type field button
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6 anni fa |
Areloch
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 anni fa |
Areloch
|
98c4606b3c
Removed test custom shader bindings until memleak is corrected.
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6 anni fa |
AzaezelX
|
76dbedb02f
reskinning fixes
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6 anni fa |
Areloch
|
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 anni fa |
Areloch
|
c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 anni fa |
AzaezelX
|
dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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6 anni fa |
suncaller
|
8a7c09c8fe
Clean up redundant variables
|
7 anni fa |
Areloch
|
b4a1d18f42
Core implementation of Physical Based Rendering.
|
7 anni fa |
OTHGMars
|
82338fa9f4
Changes TSStatic::castRayRendered to used passed texcoord argument.
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7 anni fa |
Areloch
|
5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 anni fa |
Areloch
|
1f2847bc11
Merge pull request #2108 from Azaezel/reskinRedux
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7 anni fa |
Azaezel
|
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 anni fa |
Azaezel
|
654fc29dc2
bounds to mBounds conflict avoidance
|
7 anni fa |
Areloch
|
8dedcf456a
Cleanup of export function to remove redundant arg
|
7 anni fa |
Areloch
|
49639a908f
Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes
|
7 anni fa |
Marc Chapman
|
b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
|
8 anni fa |
Azaezel
|
f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
|
8 anni fa |
Areloch
|
7219899287
Working on shader const binding
|
8 anni fa |
Areloch
|
70c154c7d3
Implement of the shader consts binding.
|
8 anni fa |
Marc Chapman
|
d4c2eeea98
Selection Highlighting
|
8 anni fa |
Marc Chapman
|
3219735087
meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them.
|
8 anni fa |
Thomas "elfprince13" Dickerson
|
45ae5e71cb
fixed lots of tabs and space
|
9 anni fa |
Thomas "elfprince13" Dickerson
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3f6c269f6a
Fixed type inference for nulls in console functions
|
9 anni fa |