Cronologia Commit

Autore SHA1 Messaggio Data
  AzaezelX e9415a0994 uninitialized variables-collision 5 anni fa
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. 5 anni fa
  Areloch 7029024b8e Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset. 5 anni fa
  Areloch 9c381caea2 Added initial implement of Image Types for GFX resource management 5 anni fa
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 anni fa
  Areloch a43233d9c9 Updated move folder behavior to better update the module and asset databases of changes 6 anni fa
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button 6 anni fa
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 anni fa
  Areloch 98c4606b3c Removed test custom shader bindings until memleak is corrected. 6 anni fa
  AzaezelX 76dbedb02f reskinning fixes 6 anni fa
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 anni fa
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 anni fa
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 anni fa
  suncaller 8a7c09c8fe Clean up redundant variables 7 anni fa
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 anni fa
  OTHGMars 82338fa9f4 Changes TSStatic::castRayRendered to used passed texcoord argument. 7 anni fa
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 anni fa
  Areloch 1f2847bc11 Merge pull request #2108 from Azaezel/reskinRedux 7 anni fa
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 anni fa
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 7 anni fa
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg 7 anni fa
  Areloch 49639a908f Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes 7 anni fa
  Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 anni fa
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 8 anni fa
  Areloch 7219899287 Working on shader const binding 8 anni fa
  Areloch 70c154c7d3 Implement of the shader consts binding. 8 anni fa
  Marc Chapman d4c2eeea98 Selection Highlighting 8 anni fa
  Marc Chapman 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. 8 anni fa
  Thomas "elfprince13" Dickerson 45ae5e71cb fixed lots of tabs and space 9 anni fa
  Thomas "elfprince13" Dickerson 3f6c269f6a Fixed type inference for nulls in console functions 9 anni fa