Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 tahun lalu |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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6 tahun lalu |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 tahun lalu |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 tahun lalu |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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6 tahun lalu |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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6 tahun lalu |
AzaezelX
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60d2b0a0f6
conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout
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6 tahun lalu |
AzaezelX
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062e6f3364
Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip
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6 tahun lalu |
Areloch
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22249bf4d4
WIP of updating terrain editor to work with assets
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6 tahun lalu |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 tahun lalu |
AzaezelX
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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6 tahun lalu |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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6 tahun lalu |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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6 tahun lalu |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 tahun lalu |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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6 tahun lalu |
AzaezelX
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 tahun lalu |
Areloch
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529558f671
Initial implementation of Custom Shader Features
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6 tahun lalu |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 tahun lalu |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 tahun lalu |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 tahun lalu |
Azaezel
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453958234e
console conversion
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7 tahun lalu |
Azaezel
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 tahun lalu |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 tahun lalu |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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7 tahun lalu |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 tahun lalu |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 tahun lalu |
Areloch
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5019478aad
begun adding uniform hooks
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8 tahun lalu |
Areloch
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dc5e502dec
Initial implementation of Custom Shader Features.
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8 tahun lalu |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
Azaezel
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e475b3060b
won't need that any more after this
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9 tahun lalu |