Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
Areloch
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4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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9 rokov pred |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 rokov pred |
Azaezel
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2753f562e8
shadow caching
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10 rokov pred |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 rokov pred |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 rokov pred |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 rokov pred |
Thomas Fischer
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53abbe066d
added checks for valid pointers after locking
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12 rokov pred |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |