AzaezelX
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56e4484ff6
remove glowbin as it's own render pass
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1 год назад |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 лет назад |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 лет назад |
AzaezelX
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ac6fdf884e
from @rextimmy, we need to target the lightmap gbuffer slot, not the color one
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6 лет назад |
AzaezelX
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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6 лет назад |
AzaezelX
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8fac88dadc
more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature
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6 лет назад |
AzaezelX
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ad216abc02
cleans up a few more spots of various variables that ammount to the "PBRConfig" in the end, as well as a MFT_isDeferred test for determining if that's stored off as a temp-val or in the gbuffer. though seem to have forgotten a catch, as it's not finding the MFT_PBRConfigMap feature and falling back to recreation come time to process MFT_ReflectionProbes
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6 лет назад |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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6 лет назад |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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6 лет назад |
AzaezelX
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98a3ff604a
nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries)
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6 лет назад |
Tim Barnes
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9e65e940d0
lighting single buffer
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7 лет назад |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 лет назад |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 лет назад |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 лет назад |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 лет назад |
Azaezel
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9472bfd3ca
addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
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9 лет назад |
Azaezel
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196b214eae
engine:
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9 лет назад |