Histórico de commits

Autor SHA1 Mensagem Data
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 anos atrás
  AzaezelX 98a3ff604a nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries) 6 anos atrás
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 anos atrás
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 anos atrás
  Azaezel 33ebe34440 more gfx shadowvar cleanups 7 anos atrás
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 anos atrás
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 anos atrás
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 anos atrás
  LuisAntonRebollo ae3128b28b DeferredBumpFeat order of operations corrections. Clean. 10 anos atrás
  Azaezel 0325aaf5bb good catch 10 anos atrás
  Azaezel ea29f5203d DeferredBumpFeat order of operations corrections 10 anos atrás
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 anos atrás
  LuisAntonRebollo 1d3f3fdfe4 Fix OpenGL changes formating. 11 anos atrás
  Azaezel 2e112802e5 DeferredMinnaert feautre was missing samplernames 11 anos atrás
  LuisAntonRebollo 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 anos atrás
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes 12 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anos atrás