Histórico de commits

Autor SHA1 Mensagem Data
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 anos atrás
  Tim Barnes 9e65e940d0 lighting single buffer 7 anos atrás
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 anos atrás
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 anos atrás
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 anos atrás
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 anos atrás
  James Urquhart 3496c549b5 Hardware Skinning Support 10 anos atrás
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) 9 anos atrás
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 anos atrás
  Azaezel 196b214eae engine: 9 anos atrás
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 10 anos atrás
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anos atrás