Commit History

Autor SHA1 Mensaxe Data
  AzaezelX 5fb73edc00 setFirstResonder Safeties hai 7 meses
  AzaezelX de882b4024 add a canvas.constrainMouse(true/false); hai 10 meses
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format %!s(int64=2) %!d(string=hai) anos
  Areloch 5599721a1e Adds logic so the canvas keeps track of the last input device %!s(int64=2) %!d(string=hai) anos
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=2) %!d(string=hai) anos
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation %!s(int64=3) %!d(string=hai) anos
  dottools 01a3163d40 Engine GUI: Don't translate mouse coordinates in GuiCanvas::setCursorPos() %!s(int64=3) %!d(string=hai) anos
  JeffR ed36cf2c5c Changes for BaseUI Update %!s(int64=3) %!d(string=hai) anos
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. %!s(int64=4) %!d(string=hai) anos
  OTHGMars 37c924512c Corrects console documentation. %!s(int64=4) %!d(string=hai) anos
  OTHGMars e035aa9114 GuiCanvas Callbacks %!s(int64=4) %!d(string=hai) anos
  AzaezelX 98a4e7fb12 dedicated gfx device surpression %!s(int64=4) %!d(string=hai) anos
  OTHGMars 9539a4a055 Adds comment explaining window position change in GuiCanvas. %!s(int64=4) %!d(string=hai) anos
  OTHGMars 1ba7070bb6 Maintains window position when updating video mode for LightManager compatibility. %!s(int64=4) %!d(string=hai) anos
  Areloch 26ef40950b Updated version of OTHGMars' updated window and resolution options modes. %!s(int64=5) %!d(string=hai) anos
  Areloch 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game %!s(int64=5) %!d(string=hai) anos
  Areloch 69089e1ee2 Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0_MenuUIRework %!s(int64=5) %!d(string=hai) anos
  Areloch bc27125e90 Initial pass to rework and cleanup the main UI interface %!s(int64=5) %!d(string=hai) anos
  AzaezelX 9fef1b3cd1 uninitialized variables-gui %!s(int64=5) %!d(string=hai) anos
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR %!s(int64=6) %!d(string=hai) anos
  Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor %!s(int64=6) %!d(string=hai) anos
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. %!s(int64=7) %!d(string=hai) anos
  Lukas Joergensen 0fff33869c Eliminate unnecessary uses of ConsoleMethod %!s(int64=7) %!d(string=hai) anos
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod %!s(int64=7) %!d(string=hai) anos
  Azaezel f0c29172ca gui shadowvar cleanups %!s(int64=7) %!d(string=hai) anos
  Areloch 4d10f02890 Tabs&Spaces %!s(int64=7) %!d(string=hai) anos
  Areloch 40fff8ef50 Stabilizes the add/remove behavior of menubars by also tracking the modeless background control the menubars use for proper cleanup as well. %!s(int64=7) %!d(string=hai) anos
  Areloch 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. %!s(int64=8) %!d(string=hai) anos
  Marc Chapman 9d547537fd canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas. %!s(int64=8) %!d(string=hai) anos
  Areloch edd1e0a270 Removes Direct3D9 functionality. %!s(int64=8) %!d(string=hai) anos