Commit History

作者 SHA1 備註 提交日期
  Areloch 62fabf6894 From @rextimmy was missing the stateblock handling for the Transparency mode Sub 5 年之前
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 年之前
  Areloch ae857faae2 Adds test shapes of Kork and SpaceOrc 6 年之前
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 年之前
  Areloch bc1b506205 Merge pull request #2146 from Azaezel/specializationShenanigans 7 年之前
  Marc Chapman ef437835d7 Profile change for specular files 7 年之前
  Azaezel 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 7 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年之前
  Areloch 2d934032ea Adds a check so if we're trying to hit a named target, it doesn't spam the console with errors about not finding the diffuse texture. 9 年之前
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 年之前
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 年之前
  LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. 11 年之前
  LuisAntonRebollo ba36617aec Add RenderPassData::mSamplerNames for OpenGL code. Not used on DX9. 11 年之前
  Thomas Fischer 688e54cb43 fixed pointer problems and guard in material files 12 年之前
  DavidWyand-GG bfec2dfd79 Fix texture and object console paths 12 年之前
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前