História revízii

Autor SHA1 Správa Dátum
  Areloch 64db2b1d15 Ongoing PostFX org rework. 6 rokov pred
  Areloch b221b312d2 Org rework and postFX-setup WIP 6 rokov pred
  Azaezel 0caac1a28c cut down on some of that per-frame allocation via prepping our vector 'registers' during the constructor 6 rokov pred
  Azaezel 2eb58e4cb7 portwork from jeff to use farFrustumQuad for the vertex shader 6 rokov pred
  Areloch 3efbdbf9e1 Shifts the verts used to match the fullscreen quad setup of vector light, utilizing FarFrustuQuadVerts 6 rokov pred
  Azaezel 7a8dd96808 should only need to set the brdf texture the once 6 rokov pred
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 6 rokov pred
  Areloch f110158654 Probe Array WIP 6 rokov pred
  Areloch 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 7 rokov pred
  Areloch f31445751f Updates and fixes to probe and lighting logic. 7 rokov pred
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 rokov pred