AzaezelX
|
65cbf49c4a
backend specularMap to PBRConfigMap alts.
|
6 år sedan |
AzaezelX
|
57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
|
6 år sedan |
Areloch
|
b4a1d18f42
Core implementation of Physical Based Rendering.
|
7 år sedan |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 år sedan |
James Urquhart
|
3496c549b5
Hardware Skinning Support
|
10 år sedan |
Azaezel
|
76fe7937ce
adresses C4189 warnings ('identifier' : local variable is initialized but not referenced)
|
9 år sedan |
Azaezel
|
196b214eae
engine:
|
9 år sedan |
Azaezel
|
ce2964d2d0
diffuse/albedo texture linearization
|
10 år sedan |
Azaezel
|
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
|
10 år sedan |
LuisAntonRebollo
|
4409a12af6
Fix GLSL out fragment shader color.
|
11 år sedan |
LuisAntonRebollo
|
9221b4dd10
Update GLSL Shadergen. Not used on DX9.
|
11 år sedan |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 år sedan |