Історія комітів

Автор SHA1 Опис Дата
  JeffR 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 10 місяців тому
  JeffR 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 11 місяців тому
  JeffR e4d07c7e8d Adds utility function and method to be able to enact a load of subscenes at a specific world position 1 рік тому
  Areloch a931e9a308 Tweaks the Scene and SubScene save calls to handle simGroups to call onto their children 1 рік тому
  Areloch d896a2b99a Removed scan-down of subscenes from Scene's getObjectsByClass call 1 рік тому
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 рік тому
  Areloch da06fc1d96 * Fixes description for a few Scene methods 1 рік тому
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 роки тому
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 роки тому
  Areloch b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 роки тому
  Areloch 3c0c106051 Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 5 роки тому
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 роки тому
  Areloch 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented 5 роки тому
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 роки тому
  Areloch e7bf49e801 Moved unneeded modules to Templates/Modules 6 роки тому
  Areloch 1228fbcb78 Implemented initial pass at proper client/server separation handling for module initialization 6 роки тому
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 роки тому