História revízii

Autor SHA1 Správa Dátum
  JeffR bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 10 mesiacov pred
  JeffR 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 10 mesiacov pred
  marauder2k7 1f99d8f14d Update convexShape.cpp 1 rok pred
  AzaezelX 0d4221fa59 uninitialized and unused value cleanups 2 rokov pred
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 rokov pred
  JeffR 7cdace8da3 Fixes bounds scaling issue making the object box in the editor be double the convex's size 3 rokov pred
  AzaezelX dd920bb537 set convexshape to use a standard vertex type 3 rokov pred
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 rokov pred
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 rokov pred
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 rokov pred
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 rokov pred
  Areloch 555c563b39 More updating of editor icons to assets 4 rokov pred
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 rokov pred
  AzaezelX afd836cc56 export rounds LODs to the nearest power of 2 5 rokov pred
  AzaezelX e9415a0994 uninitialized variables-collision 5 rokov pred
  AzaezelX a308261886 followup: convex shape translucent with alphatested shadow support 5 rokov pred
  Brian Roberts f79265089a mac compilation correction - casting flaw 6 rokov pred
  Areloch ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 rokov pred
  suncaller 8a7c09c8fe Clean up redundant variables 6 rokov pred
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 rokov pred
  Azaezel d95af847e4 flipped debug rendering on for convexShapes, and added the following prefs: 7 rokov pred
  Areloch e01272d72d Missed a cleanup line. 7 rokov pred
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg 7 rokov pred
  Areloch 787b8be82c Adds handling for the proper updated exporting of mesh for convexShapes 7 rokov pred
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
  Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 9 rokov pred
  Azaezel 1ee127b753 more unused variable cleanups 9 rokov pred
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 rokov pred
  Areloch 3a18819e1e Issue found by PVS Studio: 10 rokov pred
  LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. 10 rokov pred