marauder2k7
|
efbe5e90f5
virtuals removed
|
1 jaar geleden |
Areloch
|
da06fc1d96
* Fixes description for a few Scene methods
|
1 jaar geleden |
AzaezelX
|
3c7d2b1b6a
physics notes
|
1 jaar geleden |
AzaezelX
|
4a9f8e0709
get node utility methods by request
|
2 jaren geleden |
AzaezelX
|
f07c8745b2
inspector cleanups
|
2 jaren geleden |
JeffR
|
943cf8351b
Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
|
3 jaren geleden |
JeffR
|
15ef8b4fbe
Cleaned up implementation of #712
|
3 jaren geleden |
AzaezelX
|
f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
|
4 jaren geleden |
Robert MacGregor
|
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
|
4 jaren geleden |
AzaezelX
|
98a079a797
code duplication prune. should aid in stability
|
4 jaren geleden |
marauder2k7
|
656096e016
Another way of doing shapeBase, this requires fewer changes but will have an empty asset in each stateData until it is filled with an asset.
|
4 jaren geleden |
marauder2k7
|
1c14dc5ec4
The beast is ready for a look over.
|
4 jaren geleden |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
AzaezelX
|
516a05301f
corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris.
|
4 jaren geleden |
Brian Roberts
|
6441ecd941
Merge pull request #317 from Areloch/ShapeBaseDataAssetify
|
4 jaren geleden |
AzaezelX
|
afb39d398f
code review:
|
5 jaren geleden |
Areloch
|
ead26ec18a
Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling
|
5 jaren geleden |
AzaezelX
|
fabd5864fa
uninitialized variables-t3d
|
5 jaren geleden |
Areloch
|
b4a1d18f42
Core implementation of Physical Based Rendering.
|
7 jaren geleden |
Marc Chapman
|
8aaed004f1
Collision events
|
8 jaren geleden |
Marc Chapman
|
ab88b8f489
anim-clip -- sequence selection by afx effects
|
8 jaren geleden |
Marc Chapman
|
a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
|
8 jaren geleden |
Marc Chapman
|
d4c2eeea98
Selection Highlighting
|
8 jaren geleden |
Marc Chapman
|
f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
|
8 jaren geleden |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 jaren geleden |
Azaezel
|
5f5466d90d
clang: consistent callbacks
|
9 jaren geleden |
James Urquhart
|
ba91478fad
Baseline working openvr code
|
9 jaren geleden |
Anis A. Hireche
|
f701228a37
Steve Acaster's Ai Poses
|
9 jaren geleden |
Daniel Buckmaster
|
4f2f1ca4e1
Merge pull request #1356 from Areloch/PVS_Cleanup_813
|
10 jaren geleden |
Daniel Buckmaster
|
c2e5dc3345
Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
|
10 jaren geleden |