marauder2k7
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2b295fb7f0
rest of virtuals removed
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1 year ago |
marauder2k7
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11d8604d8e
ogl device buffer creation
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1 year ago |
marauder2k7
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9dc5ae833b
opengl ubo setup
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1 year ago |
marauder2k7
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39c2cc09fc
Update gfxGLShader.h
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1 year ago |
marauder2k7
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4a6fbd5811
DX and GL Geometry shaders added
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1 year ago |
Robert MacGregor
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c8a5ccb191
* [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice.
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4 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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11 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |