AzaezelX
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de87d2f6ad
fix guishapeedpreview not displaying IBL
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há 1 ano atrás |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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há 2 anos atrás |
Jeff Hutchinson
|
1940becb2d
Compilation fixes for C++20
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há 2 anos atrás |
JeffR
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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há 3 anos atrás |
Robert MacGregor
|
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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há 4 anos atrás |
Areloch
|
88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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há 4 anos atrás |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
AzaezelX
|
9fef1b3cd1
uninitialized variables-gui
|
há 5 anos atrás |
Azaezel
|
1c62080f7f
cleaned up member::radius
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há 7 anos atrás |
Azaezel
|
c98f257cae
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
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há 7 anos atrás |
Azaezel
|
654fc29dc2
bounds to mBounds conflict avoidance
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há 7 anos atrás |
Areloch
|
0492dd8b96
Tabs n' spaces
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há 7 anos atrás |
Areloch
|
4ae350da90
Hides the display of the 'camera axis' gizmo in the shape editor, as well as fixing it so that when you select a animation-only shapefile, it will correctly compute the shape bounds and thus render the bones correctly.
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há 7 anos atrás |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
Masquara
|
15f67015d3
Reordering initialization methods #1912
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há 8 anos atrás |
Areloch
|
bedc79aacb
Merges in Monkey's fixes PR with a resolution for a conflict
|
há 10 anos atrás |
Areloch
|
527c3790d6
Issue found with PVS-Studio:
|
há 10 anos atrás |
Areloch
|
2002d74b78
Issue found with PVS-Studio:
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há 10 anos atrás |
Daniel Buckmaster
|
84e8cbb4ee
Revert recent style cleanup changes.
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há 10 anos atrás |
Nathan Bowhay
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2458ecad9b
Fixed bug with bad index
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há 10 anos atrás |
bank
|
69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
|
há 11 anos atrás |
bank
|
2112c81446
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSkinMesh
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há 11 anos atrás |
bank
|
e2545c359c
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSMesh
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há 11 anos atrás |
cpusci
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
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há 12 anos atrás |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |