Commit Verlauf

Autor SHA1 Nachricht Datum
  AzaezelX 24933a1cc7 add min/max tile height entrys to painter, apply those to the general isvalid check for a given tile alteration. apply that to more brushes. vor 1 Jahr
  marauder2k7 2b295fb7f0 rest of virtuals removed vor 1 Jahr
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
  rextimmy 41e5caf22b Direct3D11 Engine/source changes vor 9 Jahren
  JackDavidson 060b2a4e29 Commit to add "Coverage" option to procedural terrain generator vor 11 Jahren
  Bloodknight 3d38dc60eb Increase terrain editor and painter max brush size to 256 x 256 vor 12 Jahren
  thecelloman 1468a049af Filling out the variable names in the function prototype for autoMaterialLayers() for clarity. vor 12 Jahren
  thecelloman 25efdb4a06 Adding a basic rule-based terrain painting implementation. vor 12 Jahren
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren