Histórico de Commits

Autor SHA1 Mensagem Data
  marauder2k7 f5f50723ed final cleanup há 10 meses atrás
  marauder2k7 1edfbcf447 fixes for reload and flush há 10 meses atrás
  Areloch da743d9dc4 Removed test enum values há 1 ano atrás
  Areloch b77911bdcd Exposes the SceneObjectTypeMasks as an enum type, allowing it to be utilized in inspectors. há 1 ano atrás
  Areloch 138e426ed1 Ensures that material animation flags are cleared when values are changed so they don't "stick" há 1 ano atrás
  Areloch b161e72e7f Updates the initPersistFields for ParticleData and Material to be properly organized with order and group to reflect how they're expected in the editors há 1 ano atrás
  AzaezelX 0ce2da3a23 clean up math varsize complaints há 2 anos atrás
  AzaezelX 57037080b2 add an ignoreLighting entry to materials há 2 anos atrás
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector há 2 anos atrás
  AzaezelX 645f88d4af emissive to recivesShadows há 2 anos atrás
  AzaezelX 4c50270e25 fix orm vs single channel mapping há 2 anos atrás
  AzaezelX f4cc0e8151 default translucency for PBR authoring tools generally assume premul, not lerpalpha nowadays há 3 anos atrás
  AzaezelX de6ee93159 slim ambient down to vec3, default to premul for translucency há 3 anos atrás
  JeffR bae6a3f514 Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups há 3 anos atrás
  JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file há 3 anos atrás
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. há 4 anos atrás
  AzaezelX 3fdf49f829 addsa material.setAnimflags(LAYER,TAGS STRING); method há 4 anos atrás
  AzaezelX f0d919e859 sound asset conversions - materials há 4 anos atrás
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements há 4 anos atrás
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. há 4 anos atrás
  AzaezelX 98a079a797 code duplication prune. should aid in stability há 4 anos atrás
  AzaezelX 76386f433c fix eronous extra glue code in macro, fix slash direction in include há 4 anos atrás
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' há 4 anos atrás
  chaigler c342e84bec Wraps material animation floats to sane values. há 4 anos atrás
  Lukas Aldershaab 97edf1ae34 Remove duplicate definition of glowMul há 5 anos atrás
  AzaezelX 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) há 5 anos atrás
  Areloch f0068c2435 Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials há 5 anos atrás
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp há 5 anos atrás
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. há 5 anos atrás