Commit History

Autor SHA1 Mensaxe Data
  AzaezelX c4ae6258cc sound safeties and future notes %!s(int64=2) %!d(string=hai) anos
  AzaezelX 15f7f04bee standardize soundasset preloading for datablocks %!s(int64=2) %!d(string=hai) anos
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=2) %!d(string=hai) anos
  AzaezelX ace18d0246 layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent %!s(int64=2) %!d(string=hai) anos
  AzaezelX f07c8745b2 inspector cleanups %!s(int64=2) %!d(string=hai) anos
  AzaezelX 33210c4a1e minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated %!s(int64=4) %!d(string=hai) anos
  AzaezelX 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
  marauder2k7 76addc52eb Checks for emptyString in preload %!s(int64=4) %!d(string=hai) anos
  AzaezelX ef652ad8b9 clean out of the manual getSFXProfile() methods %!s(int64=4) %!d(string=hai) anos
  AzaezelX b83babe175 Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into SoundAssetImplements %!s(int64=4) %!d(string=hai) anos
  Robert MacGregor 55063601e6 * [Projectile] BugFix: Correct the onAdd callback not being raised for projectiles. %!s(int64=4) %!d(string=hai) anos
  marauder2k7 704eb27600 More Implements %!s(int64=4) %!d(string=hai) anos
  Areloch 0dddeeb6dd Corrects preload logic for projectiles to only fail if shape is specified, but failed to load %!s(int64=4) %!d(string=hai) anos
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance %!s(int64=7) %!d(string=hai) anos
  Marc Chapman c32c9557ab enhanced-projectile %!s(int64=8) %!d(string=hai) anos
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. %!s(int64=8) %!d(string=hai) anos
  Marc Chapman 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. %!s(int64=8) %!d(string=hai) anos
  Azaezel fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
  Daniel Buckmaster 2fbf6bdb9d Removed a space. %!s(int64=10) %!d(string=hai) anos
  Azaezel 9e935c417b rotAroundNormal mangling outcome -reverted %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion %!s(int64=11) %!d(string=hai) anos
  Thomas Fischer cd978039ac Merge pull request #635 from just-bank/engine-fixes %!s(int64=11) %!d(string=hai) anos
  Azaezel a33e500b8d alters projectile decal application so that it picks a random rotAroundNormal when adding it to a scene. (keeps em from always pointing north or up) %!s(int64=11) %!d(string=hai) anos
  bank a7756b5591 Renamed local variable so it doesn't interfere with the provided argument. %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG ba81917392 Fix for ballistic projectiles not bouncing %!s(int64=12) %!d(string=hai) anos
  Lukas Joergensen eacbb47681 Removed indentation fixes. %!s(int64=12) %!d(string=hai) anos
  Lukas Joergensen 9bdeabf22c Now projectiles wont explode before they have been armed. Results in projectiles being able to collide with several objects before exploding. %!s(int64=12) %!d(string=hai) anos
  thecelloman b4ea1123dc Remove Interior Object format (DIF) %!s(int64=12) %!d(string=hai) anos