AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 lat temu |
Areloch
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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6 lat temu |
Lukas Joergensen
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 lat temu |
Azaezel
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a0eebd01c8
refactor to avoid shadowvars
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7 lat temu |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 lat temu |
cpusci
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 lat temu |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 lat temu |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |