Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  AzaezelX d23ee397e6 adds wetness 2 yıl önce
  AzaezelX 90cb07a550 uniform float targetRatio; var by request 3 yıl önce
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 yıl önce
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
  AzaezelX 28e4a86cff forgot the initializers and shader variable to source hooks 6 yıl önce
  AzaezelX 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 yıl önce
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts 6 yıl önce
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 yıl önce
  Areloch fd8840ff53 Updated the PostFX ability to setShaderConsts and cubetextures for probes 6 yıl önce
  Areloch 64db2b1d15 Ongoing PostFX org rework. 6 yıl önce
  Tim Barnes 6e17475f86 WIP shader work - not complete! 7 yıl önce
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
  LuisAntonRebollo eb200c988c Changes on PostFX for OpenGL. 11 yıl önce
  DavidWyand-GG 2077632a92 Turbulence respects side-by-side rendering 12 yıl önce
  DavidWyand-GG 88f2a4d903 Viewport fix for PostFX and SSAO 12 yıl önce
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 yıl önce