AzaezelX
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d23ee397e6
adds wetness
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2 yıl önce |
AzaezelX
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90cb07a550
uniform float targetRatio; var by request
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3 yıl önce |
AzaezelX
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 yıl önce |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
AzaezelX
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28e4a86cff
forgot the initializers and shader variable to source hooks
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6 yıl önce |
AzaezelX
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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6 yıl önce |
Areloch
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 yıl önce |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 yıl önce |
Areloch
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fd8840ff53
Updated the PostFX ability to setShaderConsts and cubetextures for probes
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6 yıl önce |
Areloch
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64db2b1d15
Ongoing PostFX org rework.
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6 yıl önce |
Tim Barnes
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6e17475f86
WIP shader work - not complete!
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7 yıl önce |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
LuisAntonRebollo
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eb200c988c
Changes on PostFX for OpenGL.
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11 yıl önce |
DavidWyand-GG
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2077632a92
Turbulence respects side-by-side rendering
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12 yıl önce |
DavidWyand-GG
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88f2a4d903
Viewport fix for PostFX and SSAO
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12 yıl önce |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |