Marc
|
3d2f3bda64
Fixes a resolution switching issue when the game uses **only** OpenGL as the renderer
|
4 年之前 |
AzaezelX
|
059d531b62
linux followup work by tim
|
6 年之前 |
Areloch
|
60a29777fa
WIP updated UI
|
6 年之前 |
Glenn Smith
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
7 年之前 |
Glenn Smith
|
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
|
7 年之前 |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
rextimmy
|
08c0195cba
OpenGL multiple canvas support
|
8 年之前 |
Jeff Hutchinson
|
0296e6d3fd
Fix merge conflict and add check for unix and not apple for glx
|
9 年之前 |
RexTimmy
|
dd64004eaf
MacOS platform support.
|
9 年之前 |
Jeff Hutchinson
|
cfb3ad598f
SDL support for glad
|
9 年之前 |
Hein-Pieter van Braam
|
5d91cf90b3
Fix running on Linux / Intel Mesa drivers
|
10 年之前 |
LuisAntonRebollo
|
aa35157eef
PlatformSDL implementation.
|
10 年之前 |
LuisAntonRebollo
|
dd08fd2e7d
Add OpenGL support.
|
11 年之前 |