提交历史

作者 SHA1 备注 提交日期
  Marc 3d2f3bda64 Fixes a resolution switching issue when the game uses **only** OpenGL as the renderer 4 年之前
  AzaezelX 059d531b62 linux followup work by tim 6 年之前
  Areloch 60a29777fa WIP updated UI 6 年之前
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 年之前
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  rextimmy 08c0195cba OpenGL multiple canvas support 8 年之前
  Jeff Hutchinson 0296e6d3fd Fix merge conflict and add check for unix and not apple for glx 9 年之前
  RexTimmy dd64004eaf MacOS platform support. 9 年之前
  Jeff Hutchinson cfb3ad598f SDL support for glad 9 年之前
  Hein-Pieter van Braam 5d91cf90b3 Fix running on Linux / Intel Mesa drivers 10 年之前
  LuisAntonRebollo aa35157eef PlatformSDL implementation. 10 年之前
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 年之前