Historique des commits

Auteur SHA1 Message Date
  Glenn Smith a94587af43 Use strncpy instead of strcpy because again, buffer overflows il y a 7 ans
  Areloch cb4989fb0b Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. il y a 8 ans
  Areloch d870fe8890 Removes the pointless getVariable call when doing the init on our smCommonShaderPath var. il y a 8 ans
  Areloch 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. il y a 8 ans
  Areloch 26fd24fbab Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. il y a 8 ans
  RexTimmy 7281c2ed18 64bit shadergen hash key support. il y a 9 ans
  James Urquhart 3496c549b5 Hardware Skinning Support il y a 10 ans
  rextimmy 41e5caf22b Direct3D11 Engine/source changes il y a 9 ans
  Azaezel aa6d078c40 cuts the shadergen hashkey generator down from a 64 bit to a 32 bit key. il y a 10 ans
  LuisAntonRebollo 82315a9960 Merge pull request #933 from BeamNG/shadergen_glsl il y a 11 ans
  LuisAntonRebollo 61d3e52ad1 Changes on ShaderGen for generate GLSL shaders. il y a 11 ans
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. il y a 11 ans
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. il y a 12 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans