Areloch
|
cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
4 tahun lalu |
Areloch
|
555c563b39
More updating of editor icons to assets
|
4 tahun lalu |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 tahun lalu |
Areloch
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
5 tahun lalu |
Areloch
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
5 tahun lalu |
Areloch
|
b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
|
5 tahun lalu |
Areloch
|
ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
|
6 tahun lalu |
Areloch
|
ae5a43de70
Asset Browser initial implementation - Asset updates.
|
7 tahun lalu |