提交历史

作者 SHA1 备注 提交日期
  Areloch 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 5 年之前
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 年之前
  Tim Barnes 9e65e940d0 lighting single buffer 7 年之前
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 年之前
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 年之前
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年之前
  James Urquhart 3496c549b5 Hardware Skinning Support 10 年之前
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) 9 年之前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年之前
  Azaezel 196b214eae engine: 9 年之前
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 10 年之前
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前