提交历史

作者 SHA1 备注 提交日期
  Johan Mattsson 7519f18035 Check correct variable 2 年之前
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
  JeffR 7cdace8da3 Fixes bounds scaling issue making the object box in the editor be double the convex's size 3 年之前
  JeffR dff83182e2 Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists 3 年之前
  Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset 4 年之前
  Areloch 555c563b39 More updating of editor icons to assets 4 年之前
  Areloch c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases 5 年之前
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年之前
  AzaezelX 9fef1b3cd1 uninitialized variables-gui 5 年之前
  Areloch ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 年之前
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 年之前
  Azaezel 13ce1a7441 corrects compilation errors on mac 6 年之前
  Areloch bb30de04f7 Merge branch 'development' into ConvexProxies 6 年之前
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 年之前
  Areloch b5dfdf1fbb Adds functionality to automate convex proxy objects for appropriate types. Instead of having to manually convert a zone or portal or occlusion volume to convex to edit it's shape, then back again, simply entering the convex editor will automatically convert them to proxy convex shapes, with a special material to denote them. 8 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Masquara 15f67015d3 Reordering initialization methods #1912 8 年之前
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 年之前
  DavidWyand-GG c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前