marauder2k7
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76addc52eb
Checks for emptyString in preload
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преди 4 години |
marauder2k7
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4429de59b0
okay so addArray isn't even required.
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преди 4 години |
marauder2k7
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8a1d3f2021
Working thunder. These changes may need to be applied to other sound arrays or image arrays.
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преди 4 години |
AzaezelX
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44b81ace69
don't check a profile if we don't have a sound asset
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преди 4 години |
AzaezelX
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dba0899887
soundasset augments: get<name>Profile methods, test for emptystring, initialize asset arrays
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преди 4 години |
AzaezelX
|
2181ce08c3
lightning ref fixes
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преди 4 години |
marauder2k7
|
57aceb60fb
QOC
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преди 4 години |
marauder2k7
|
e9d0f68b55
Preload all soundAsset
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преди 4 години |
marauder2k7
|
704eb27600
More Implements
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преди 4 години |
marauder2k7
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1ea693fea6
SoundAsset Array
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преди 4 години |
marauder2k7
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c92cfe3e81
SoundAssetImplements
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преди 4 години |
AzaezelX
|
fabd5864fa
uninitialized variables-t3d
|
преди 5 години |
AzaezelX
|
3c0360fd2f
uninitialized variables-afx
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преди 5 години |
AzaezelX
|
8b4f3fea31
misc formatting fixes, and a removal of the
|
преди 6 години |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
Thomas "elfprince13" Dickerson
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849a1c1eb1
merged numerous changes from upstream
|
преди 8 години |
Areloch
|
5c8a82180b
Merge pull request #1938 from John3/add_strikeObject
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преди 8 години |
Johxz
|
84f610f2f2
fix tabs vs space, fix net strikepoints
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преди 8 години |
Johxz
|
3cd82d9229
add strikeObject functionality feature
|
преди 8 години |
Johxz
|
381169c3c2
fix warningFlashes() of lighting
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преди 8 години |
Areloch
|
80a2a8c29a
Fixed the fadeout coloration when using textures, as well as some cleanup for the code.
|
преди 8 години |
Areloch
|
ec8b657b71
Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help.
|
преди 8 години |
Areloch
|
c7b041f545
Fixes the debug netevent packing error by keeping the mStart value as it's proper 0-1 range until it gets to the client, using a temporary world-space var for finding strike target objects in the radius.
|
преди 8 години |
Ben Payne
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0ffd7f5620
Fix member vars left uninitialized in constructors
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преди 10 години |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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преди 11 години |
Thomas Fischer
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cd978039ac
Merge pull request #635 from just-bank/engine-fixes
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преди 11 години |
bank
|
a7756b5591
Renamed local variable so it doesn't interfere with the provided argument.
|
преди 11 години |
cpusci
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
преди 12 години |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |