Commit History

Автор SHA1 Съобщение Дата
  marauder2k7 76addc52eb Checks for emptyString in preload преди 4 години
  marauder2k7 4429de59b0 okay so addArray isn't even required. преди 4 години
  marauder2k7 8a1d3f2021 Working thunder. These changes may need to be applied to other sound arrays or image arrays. преди 4 години
  AzaezelX 44b81ace69 don't check a profile if we don't have a sound asset преди 4 години
  AzaezelX dba0899887 soundasset augments: get<name>Profile methods, test for emptystring, initialize asset arrays преди 4 години
  AzaezelX 2181ce08c3 lightning ref fixes преди 4 години
  marauder2k7 57aceb60fb QOC преди 4 години
  marauder2k7 e9d0f68b55 Preload all soundAsset преди 4 години
  marauder2k7 704eb27600 More Implements преди 4 години
  marauder2k7 1ea693fea6 SoundAsset Array преди 4 години
  marauder2k7 c92cfe3e81 SoundAssetImplements преди 4 години
  AzaezelX fabd5864fa uninitialized variables-t3d преди 5 години
  AzaezelX 3c0360fd2f uninitialized variables-afx преди 5 години
  AzaezelX 8b4f3fea31 misc formatting fixes, and a removal of the преди 6 години
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Thomas "elfprince13" Dickerson 849a1c1eb1 merged numerous changes from upstream преди 8 години
  Areloch 5c8a82180b Merge pull request #1938 from John3/add_strikeObject преди 8 години
  Johxz 84f610f2f2 fix tabs vs space, fix net strikepoints преди 8 години
  Johxz 3cd82d9229 add strikeObject functionality feature преди 8 години
  Johxz 381169c3c2 fix warningFlashes() of lighting преди 8 години
  Areloch 80a2a8c29a Fixed the fadeout coloration when using textures, as well as some cleanup for the code. преди 8 години
  Areloch ec8b657b71 Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help. преди 8 години
  Areloch c7b041f545 Fixes the debug netevent packing error by keeping the mStart value as it's proper 0-1 range until it gets to the client, using a temporary world-space var for finding strike target objects in the radius. преди 8 години
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors преди 10 години
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. преди 11 години
  Thomas Fischer cd978039ac Merge pull request #635 from just-bank/engine-fixes преди 11 години
  bank a7756b5591 Renamed local variable so it doesn't interfere with the provided argument. преди 11 години
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. преди 12 години
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 преди 13 години